Markdown Tutorial Guide.

This guide will specifically explore the features of Markdown formatting throughout PlanarAlly. It is used in both Notes fields as well as the Chat window.

Information in this guide was heavily sourced from this Syntax Guide

Text Effects

The following is an example of the Text Effects that can be applied.

Text_effect_graphic

In it you can see:

This is how it looks in the Notes window.

Text_effect_note_view

And ths is how it looks in edit mode.

Text_effect_edit_view

The # character can be used to set title sizes. 1 will give the largest size Title Size 1

2 # gives the next size down Title Size 2

3 # in the next sized down still. Title Size 3

u4 # is the same as using bold type which can be done either by ** or __ surrounding the text. Title Size 4

Underlining requires HTML notation which will also work for other text effects like italic <i> </i> and bold <b></b>.

<u>Underlined</u>

* is Italic

** is bold

*** is Bold and Italic

~~ is Strike through

<sup> </sup> is Superscript

<sub> </sub> is Subscript

“ is code

``` is

code
block

Text Layout

The following is an example of Text Layouts

Text Layout

Unordered Lists

Unordered lists can use either * or - to delimit items in that list.

Unordered List 1
* First
* Second
* Third
* Fourth

Unordered List 1

Unordered List 2
- First
- Second
- Third
- Fouth

Unordered List 2

Ordered Lists

Ordered lists use <number>. with the numbers incrementing from the first number you specify.

Ordered List
1. First
2. Second
3. Third
4. Fourth

Ordered List

  1. First
  2. Second
  3. Third
  4. Fourth

Stepped/Multi-level Lists

Stepped lists, or multi-level lists can be achieved by add a double space between each list level.

Stepped List
- First
- Second
- Third
  - 3 a
  - 3 b
- Fourth

Stepped List

Tables

Tables use the | to delimit columns while - and : are used to specify justification (optional as left justification is the default)

|Col A|Col B|Col C|
|--|:--:|--:|
|Row 1|Row One|R 1|
|Left|Centre|Right|
Col ACol BCol C
Row 1Row OneR 1
LeftCentreRight

Below is and example of inline images and hyperlinks.

image_links

For most image URLs you can simply just cut and paste the image location and it should resolve the picture.

If it does not you should be able to insert inline images if you precede the item with ! specify a tag name in [ ] and then the link in ( ).

This is a Goblin below.

![Goblin1](http://www.pngall.com/wp-content/uploads/4/Green-Goblin-Comic-PNG-Pic-180x180.png)

There is an alternative method, which can make the code cleaner, called the reference method where instead of a link to the image, you can use a reference, which in turn links to the image.

![Goblin][Goblin1]

This is a Goblin above 

This is another Goblin

![Goblin2][Goblin2]

[Goblin1]:https://www.imarvintpa.com/Mapping/Tokens/g1/Goblin.png "This is a Goblin"
[Goblin2]:https://gamepedia.cursecdn.com/crafttheworld_gamepedia/thumb/b/be/Cave_Goblin.png/150px-Cave_Goblin.png "This is a Cave Goblin"

References can also supply tool tips so when a cursor hovers over an image a tool tip can be seen. These are made by quoting " " the tool tip text after the URL

Tooltip

NOTE: When selecting images to insert they will be scaled in the chat window but when the image is clicked it will open up to a larger version in another window.

URL links are the same above but without the preceding !

[5E Character Sheet](https://media.wizards.com/2016/dnd/downloads/5E_CharacterSheet_Fillable.pdf)

5E Character Sheet

Conclusion

Using markdown in notes or in the chat is a useful way to engage with your players and give them access to things like handouts or monster images to bring more depth to a game. From a GMs point of view managing notes on tokens for stats, special abilities, general information, locations descriptions etc can greatly ease the amount of information you need to store and reference outside of a game. This makes running a game much more fluid and frictionless.

Happy gaming!